Chapter 1: New Uses for Old Skills
Seduction is basiclly convincing a potential partner that you are an acceptable mate and trying to get them turned on. My suggestions for how to carry this out are as follows:
Bluff: Can be used to as normal to convince a quary that you are a suitable subject. If more than one person is wooing the quary, the highest result seems more favorable (unless of course the subject KNOWS a more favorable subject, such as a lover or person with a higher position on the inclination chart) Either way, the quary recieves an opposed sense motive to see through your scheme.
Diplomacy: Can be used to convince a quary that they find your attractive and a suitable mate. The DC to do so depends on their current inclination:
Just beause someone finds you an acceptable partner does not mean they will sleep with you. Mentaly arousing them to Horny with Pillow Talk is suggested to be the next step in seduction and this would involve a prowess roll. For those of you who wish a table, convincing a quary to go to bed with you should be modified by all the usual prowess modifiers and look something like this (use bluff or diplomacy)
Craft can be used to create items with a sexual twist. This can range from sex toys to revealing lingerie to herbal aphrodisiacs or contraceptives. Since this is a very wide field of applications, there is no Craft: Sex Toy. Pick Craft skills appropriate to your desired product (e.g. Woodworking, Sculpting, Glassblowing). Similarly, use Craft: Alchemy to create aphrodisiacs or contraceptive potions. If herbal components are used, 5 ranks in Profession: Herbalist can provide a +2 synergy bonus (DM's discretion).
Prostitution is often called the oldest profession in the world. Note that Profession: Prostitute does not mean you know more about sex (i.e. bonuses to Prowess), it simply means you know how to make money with your body. Such knowledge would include how to deal with customers and pimps, as well as which locations are more conductive to business.