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Author Topic: Netbook of Unlawful ....
bramadan
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posted October 19, 2001 12:53 PM     Profile for bramadan   Email bramadan     Send New Private Message   Edit/Delete Post   Reply With Quote
For example one simple feat along the lines of:

Expert Lover [general]:
You get +3 on all skill checks related to the act of physical love

would be enough for many players wishing to develop "that side" of their characters.


Posts: 239 | From: Vancouver, BC, Canada | Registered: Dec 2000  |  IP: Logged
oddjob
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posted October 19, 2001 02:19 PM     Profile for oddjob   Email oddjob     Send New Private Message   Edit/Delete Post   Reply With Quote
Okay, I've done a mass e-mail to the following: Sparrowhawk, Avatar, bramadan, The Great Irish Ninja, LoneWolf23, Evil Josef, Kobold Avenger, Oakthorne, Technomage, Janos Antero, Skye, Hand of Evil, DarwinofMind, Snoweel, Averil Wehstrom and Voobaha.

Ialdabode, Zelda Themelin, Wippit Guud, TheBalor and Gez haven't revealed their addresses in their profiles so I can't mail them. We'll have to ask them on the board.

If I've left anyone out, just mail me.


Posts: 101 | From: London, UK | Registered: Feb 2001  |  IP: Logged
bramadan
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posted October 19, 2001 05:10 PM     Profile for bramadan   Email bramadan     Send New Private Message   Edit/Delete Post   Reply With Quote
OK,
What would be great then is to have stuff on which we have consensus so far writen down in 0.2 version so we know what we are building on.

Also, some plan of action vis sex-magic is what interests me the most - if anyone else wants to work on this mail me or post so we can try to see if we have compatible visions.

My idea is to make a series of feats and skill checks simmilar to "Necromancy" and "Demonology" that would reflect use of sex as an augmentation for regular magic (while keeping it all balanced ofcourse...)

other thing I am interested in are sex-related feats and would like to know if the ones I have submited so far are fitting with the overall idea so I know whether to continue down that particular vein.

Finaly I second Kolvar's call for making this into a quality PDF product with dcent art and all. Hopefully we will find some good volounteer artists... this at least is afairly popular topic to illustrate


Posts: 239 | From: Vancouver, BC, Canada | Registered: Dec 2000  |  IP: Logged
Urklore
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posted October 19, 2001 08:06 PM     Profile for Urklore   Author's Homepage   Email Urklore     Send New Private Message   Edit/Delete Post   Reply With Quote
Me please, email me.
urklore@mediaone.net

--------------------

AD&D is not just a game,
It is a way of life!


Posts: 126 | From: Ayer, Mass, USA | Registered: Dec 2000  |  IP: Logged
Riot Gear
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posted October 19, 2001 08:39 PM     Profile for Riot Gear   Email Riot Gear     Send New Private Message   Edit/Delete Post   Reply With Quote
Over the weekend I will determine exactly how this works. I may or may not abandon the whole SRP thing. Actually, make that "I'm gonna toss it out the window."

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I love maces, I really do. That crunch noise is just SO satisfying, and the flying shards of bloody bone - Well, that's just icing on the cake.


Posts: 1536 | From: | Registered: Dec 2000  |  IP: Logged
Zelda Themelin
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posted October 20, 2001 03:25 AM     Profile for Zelda Themelin   Email Zelda Themelin     Edit/Delete Post   Reply With Quote
quote:
Originally posted by Riot Gear:
I will, in the end, go with Perform(Sex) and simply add a caveat describing what modifier applies in what situation. I'll add perhaps one or two other skills. It seems more complex than what we have now, but without Sex Tricks almost ANYTHING could be simpler. In retrospect I was working too hard on something too complex.

*Snif* I liked Sex Tricks. To be truthful, I'd like to see simpler system too, but also keep some ideas of this current more complex system, if possible, or maybe as some optional rules.

Perform is only available as class skill for bard and rogues and monks, but if you can work around that, it's fitting IMO.


Posts: 170 | From: Finland | Registered: Sep 2001  |  IP: Logged
Zelda Themelin
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posted October 20, 2001 03:27 AM     Profile for Zelda Themelin   Email Zelda Themelin     Edit/Delete Post   Reply With Quote
quote:
Originally posted by Kolvar:

I wish, more would contribute (g).
Oh boy, I get so emotional sometimes. I love you all.

Me too.

I love to have you around.


Posts: 170 | From: Finland | Registered: Sep 2001  |  IP: Logged
oddjob
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posted October 20, 2001 05:25 AM     Profile for oddjob   Email oddjob     Send New Private Message   Edit/Delete Post   Reply With Quote
Why does the hugging always start when I'm not around? Now I feel left out *sniff* *sniff* .

I think the Sex tricks definitely need to be kept. We'll rework them into whateversystem Riot Gear devises.


Posts: 101 | From: London, UK | Registered: Feb 2001  |  IP: Logged
Zelda Themelin
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posted October 20, 2001 05:56 AM     Profile for Zelda Themelin   Email Zelda Themelin     Edit/Delete Post   Reply With Quote
quote:
Originally posted by oddjob:
Why does the hugging always start when I'm not around? Now I feel left out *sniff* *sniff* .

I think the Sex tricks definitely need to be kept. We'll rework them into whateversystem Riot Gear devises.


*Zelda gives oddjob a friendly hug*

That would be good, sex tricks are very original idea.

Where is everybody, anyway?

Does anyone here know, if somebody is working on unfinished races (besides Riot Gear)?


Posts: 170 | From: Finland | Registered: Sep 2001  |  IP: Logged
Kolvar
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posted October 20, 2001 11:10 AM     Profile for Kolvar   Author's Homepage   Email Kolvar     Send New Private Message   Edit/Delete Post   Reply With Quote
Hey, I want to be huged, too and will hug everbody, who feels like it.

My vote for the sex tricks, too.

I will prepare, what we have so far as version 0.1.4 this weekend. From there on, everybody can comment and as I see it, we do not have to change more than 30% (another go with the spells, the skills, feats etc).

How does it come, that all of a sudden a lot of people have found the courage again to discuss the basics of the system?

Oddjob: what is this mail-thingy for, exactly? Just in case: singewald@yahoo.com, please.


Posts: 245 | From: Bavaria | Registered: Apr 2001  |  IP: Logged
Zelda Themelin
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posted October 20, 2001 12:11 PM     Profile for Zelda Themelin   Email Zelda Themelin     Edit/Delete Post   Reply With Quote
quote:
Originally posted by Kolvar:
[QB]Hey, I want to be huged, too and will hug everbody, who feels like it.

My vote for the sex tricks, too.

How does it come, that all of a sudden a lot of people have found the courage again to discuss the basics of the system?
QB]


*Hug, Hug*

Well, might be my fault. Or probably folk just finally had time to read guide this far through and gave it some thought.

Be seeing you. Think about races, please, I love reading about them.


Posts: 170 | From: Finland | Registered: Sep 2001  |  IP: Logged
bramadan
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posted October 20, 2001 01:10 PM     Profile for bramadan   Email bramadan     Send New Private Message   Edit/Delete Post   Reply With Quote
Sex tricks are neat and should probably be used as the things one can do with various DC checks.
One can give modifiers to checks based on various synergies if one wants do be complicated about it...

Posts: 239 | From: Vancouver, BC, Canada | Registered: Dec 2000  |  IP: Logged
oddjob
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posted October 20, 2001 03:25 PM     Profile for oddjob   Email oddjob     Send New Private Message   Edit/Delete Post   Reply With Quote
Kolvar: I'm just doing what you told me to do. I'm mailing everyone who's contributed to the boards and asking whether they want mention in the credits, whether to use their real name and whether they want their e-mail address there.

I'll send you and Riot Gear the results after everyone has responded.

I think everyone is now commenting on the basic sex rules now that they know we're serious after 10 pages on this thread and 4 other threads on the board.

[ October 20, 2001: Message edited by: oddjob ]


Posts: 101 | From: London, UK | Registered: Feb 2001  |  IP: Logged
Riot Gear
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posted October 20, 2001 09:03 PM     Profile for Riot Gear   Email Riot Gear     Send New Private Message   Edit/Delete Post   Reply With Quote
Perform [Sex] (Charisma)
This is a new sub-ability of the Perform skill. It represents your ability to make love, whether romantically, passionately, or violently, to another creature. A wide variety of other skills can give synergy bonuses to this – Because of this, it is possible to get a very high modifier very quickly.
You can make money by using this skill either as a prostitute or a “performer” in live shows of passion.

Knowledge (Sexual Anatomy [Species]):
1 rank removes –4 synergy penalty
(Ranks +1) divided by 2 equals synergy bonus for that species.

For example, if you have 0 ranks in Sexual Anatomy (Beaver) and you were making love to a beaver, you would have a -4 penalty. If you WERE a beaver, this wouldn't apply. If you had 1 rank and you WEREN'T a beaver, you still wouldn't suffer the -4 penalty. If you had 3, 5, or 7 ranks, you'd even get a bonus! But you'd still be a beaver ****er.

Knowledge (Sexual Position [Position]):
(Ranks +1) divided by 2 equals synergy bonus for that position.

You don't take a penalty for making love in a position you have no ranks in, but if you
have 1, 3, 5, or 7 ranks, you'd get a synergy bonus while in that position!

Knowledge (Sexual Trick [Organ])
Synergy bonus equal to ranks.

You don't need to have ranks in Sexual Trick (Mouth) to give a blow job, but if you have 4 ranks you'll get a +4 Synergy bonus to your blowing OR cunnilingus.

Profession (Whore, Gigolo, Whatever)
4 ranks gives +2 synergy bonus.

Money earned as a whore equals the money from Profession for each week PLUS the money from Perform for each day.

More knowledge skills or Sexual Perversion skills may be needed. Comments?

--------------------

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I love maces, I really do. That crunch noise is just SO satisfying, and the flying shards of bloody bone - Well, that's just icing on the cake.


Posts: 1536 | From: | Registered: Dec 2000  |  IP: Logged
Riot Gear
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posted October 20, 2001 09:47 PM     Profile for Riot Gear   Email Riot Gear     Send New Private Message   Edit/Delete Post   Reply With Quote
Additionally, a man named Gallanet sent me a very minor prototype of some of his work a while back - I thought I'd post it.

Armor Description
This special ability expands the selection found in Chapter 8: Magic Items in the Dungeon Master's Guide.
Revealing: This suit of armor is similar to those with the glamered special ability, save that rather than assuming the appearance of a common set of clothing, the armor appears to shrink to reveal more and more of the wearer's body. While the armor retains all of its properties (including weight), it can be shrunk to uncover as much or as little skin as is desired by its possessor. Needless to say, this type of armor can be quite distracting to those of the opposite (or preferred) sex.
Caster Level: 8th; Prerequisites: Craft Magic Arms and Armor, shrink item; Market Price: +1 bonus.

Specific Ring Descriptions
Ring of Infertility: When worn, this dull iron ring engraved with bleak images of a barren land ensures that the possessor is totally incapable of either impregnating another or becoming pregnant themselves.
Caster Level: 6th; Prerequisites: Forge Ring, strike barren (found in Necromancy - Beyond the Grave by Mongoose Publishing); Market Price: 36,000 gp.

Ring of Fertility: When worn, this bright platinum ring engraved with inspiring images of a lush countryside affects the possessor as if the fertility spell had been cast upon them. Additionally, female mammals are not subject to their menstrual cycles. It will have no effect upon a wearer who is already pregnant.
Caster Level: 5th; Prerequisites: Forge Ring, fertility; Market Price: 40,000 gp.

Specific Wondrous Item Descriptions
Belt of Hasty Gestation: This slim, silken belt provides its pregnant female wearers with a substantial boon. The possessor's condition is hurried along by the belt's magic, which reduces each month of pregnancy to but a single day. Therefore, if a human woman were to don this belt after six months of pregnancy, she would give birth three days later.
Caster Level: 8th; Prerequisites: Craft Wondrous Item, haste; Market Price: 15,000 gp; Weight: 1 lb.

Figurine of Lust: This object appears as a tiny statuette of a beautiful ivory man or woman an inch or so high. When the figurine is tossed down and the correct command word spoken, it becomes a magical construct which appears to be of the same race but opposite (or preferred) sex as its possessor. The unclothed construct is fully versed in all manner of sexual techniques, but otherwise has no notable skills or feats. It will serve the user willingly and well for seven times a week for up to 3 hours per use. When 3 hours have passed or the command word is spoken, the figurine of lust once again becomes a tiny statuette.
Caster Level: 11th; Prerequisites: Craft Wondrous Item, animate objects; Market Price: 21,500 gp; Weight: -.

Lens of Revealing: This circular prism enables its user to see through all nonmagical clothing and all equipment worn by those in the area when it is looked through. To the viewer, it is as if such items simply did not exist.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, voyeur sight; Market Price: 12,000 gp; Weight: 1 lb.

Locket of Love: This small, hinged locket adapts itself to its owner, causing the picture held within to appear as the wearer's ideal lover. While worn, the locket causes all characters of the opposite (or preferred) sex who come within 15 feet of the wearer to become charmed (as by the charm person spell, Will save, DC ?). Victims will actually become enamoured with the locket's wearer if they are of a similar race or kind. The charm lasts 1d3 days (though it can be reestablished by another failed save if the victim once more comes within 15 feet of the wearer).
Caster Level: 15th; Prerequisites: Craft Wondrous Item, mass charm; Market Price: 240,000 gp; Weight: -.

Periapt of Androgyny: This item is a smooth, polished green stone on a light chain. The periapt makes it impossible for anyone to determine the sex of its possessor, even if the wearer is otherwise naked.
Caster Level: 5th; Prerequisites: Craft Wondrous Item, alter self; Market Price: 20,000 gp; Weight: -.

Periapt of Otherworldly Dalliance: This pale, off-white jewel on a golden chain grants its wearer complete immunity to diseases, paralyzation, level-draining, and any other harmful effect that would otherwise be suffered while engaging in sexual intercourse. Additionally any outsider must make a Will save (DC 28) before they may even attempt to wrest the periapt from its wearer. The periapt's magic does not protect the wearer from hostilities of any kind (combat, traps, environmental effects, etc.).
Caster Level: 8th; Prerequisites: Craft Wondrous Item, negative energy protection, protection from evil, resist elements; Market Price: 20,000 gp; Weight: -.

He also suggested the following items to write up as new equipment, like the new equipment shown in the 3e Class Splatbooks.

Mundane Items
Chainmail Bikini:
Collar, Spiked:
Courtesan's Outfit:
Streetwalker's Outfit:
Swimwear, Common:
Swimwear, Drow:

Special Items
Love Tonic:
Maidenweed:

Services


Of course, we'll need to add to these, but that'll just be more fun. ^^

--------------------

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I love maces, I really do. That crunch noise is just SO satisfying, and the flying shards of bloody bone - Well, that's just icing on the cake.


Posts: 1536 | From: | Registered: Dec 2000  |  IP: Logged
Zelda Themelin
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posted October 21, 2001 05:56 AM     Profile for Zelda Themelin   Email Zelda Themelin     Edit/Delete Post   Reply With Quote
Hi, Riot Gear, Kolvar, oddjob, which topics you actively read and post to?

Since you are probably the ones, who actually collect stuff together, or am I wrong?

Anyway, I'd like to know which treads should be kept alive, and which ones left to die.

Here's the List:

D&D General:

Yet another Unlawful Topic (newest)
(by Kolvar)
http://www.enboards.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=012209

Merfolk: Like fish or like humans? (poll)
(by Riot Gear)
(dead thread)
http://www.enboards.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=012166

Topic: Help the creation of the Guide to Carnal Knowledge 3e (Races)
(by Riot Gear)
http://www.enboards.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=011122

Topic: Help with spells for the Guide to Unlawful ... (Spells)
(by Kolvar)
http://www.enboards.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=17&t=011612

House Rules:

Topic: Netbook of Unlawful .... (Rules, misc)
(by Kolvar)
http://www.enboards.org/cgi-bin/ultimatebb.cgi?ubb=get_topic&f=2&t=002685


Posts: 170 | From: Finland | Registered: Sep 2001  |  IP: Logged
oddjob
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posted October 21, 2001 07:27 AM     Profile for oddjob   Email oddjob     Send New Private Message   Edit/Delete Post   Reply With Quote
Well, actually I just help out a little, this is Kolvar and Riot Gears show.

I currently read and check up on all of them (except the poll), and try to comment if I have the time.

I think its now time to try and tie everything together, because its a bit messy at the moment.

Riot Gear: Good job on the new basic rules, but what classes get the various knowledge skills? And can you list all the different Sex trick manouvres? I need to change the requirements of the PrCs.


Posts: 101 | From: London, UK | Registered: Feb 2001  |  IP: Logged
Kolvar
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posted October 21, 2001 09:19 AM     Profile for Kolvar   Author's Homepage   Email Kolvar     Send New Private Message   Edit/Delete Post   Reply With Quote
Great Oddjob, that you are doing the mailing, I seem to have lost the thread somewhere.
And while we are at it. I think, that you are one of the first to volunteere and your prestige classes are great.

Riot Gear: so far so clear and simple. How do the mini feats apply now (or have I not read something again.)


Posts: 245 | From: Bavaria | Registered: Apr 2001  |  IP: Logged
Kolvar
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posted October 21, 2001 10:27 AM     Profile for Kolvar   Author's Homepage   Email Kolvar     Send New Private Message   Edit/Delete Post   Reply With Quote
Sorry, can not put up the new version up until tomorrow, ftp ports seem to be closed.
Posts: 245 | From: Bavaria | Registered: Apr 2001  |  IP: Logged
Riot Gear
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posted October 21, 2001 12:06 PM     Profile for Riot Gear   Email Riot Gear     Send New Private Message   Edit/Delete Post   Reply With Quote
I'm still working on it - I'll work out a way to convert all of the sex tricks later.

--------------------

-------

I love maces, I really do. That crunch noise is just SO satisfying, and the flying shards of bloody bone - Well, that's just icing on the cake.


Posts: 1536 | From: | Registered: Dec 2000  |  IP: Logged
Sparrowhawk
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posted October 21, 2001 07:38 PM     Profile for Sparrowhawk   Author's Homepage   Email Sparrowhawk     Send New Private Message   Edit/Delete Post   Reply With Quote
(Warning: this post is RAMBLING.)

I know it's a bit late now (don't pay attention for a couple of days...) but I really don't like the idea of Perform (Sex). The Perform skill, as written, is a single skill that gives a number of specializations for having more ranks in it. Sex is something very specific; you don't become better at sex by learning to play musical instruments and tell tales. Sexual technique should remain a seperate skill, not a subset of perform. The perform skill as written doesn't make sense for this application.

Making it so that only specialists can be good at sex does make a bit more sense, but in campaigns where sex is a central feature (I.E. the ones that are likely to use the rules for the nasty) most characters will find themselves engaging in the act pretty often. And leaving out most characters in such campaigns would detract from the flavor of them.

I'm also worried about how the different ways of being sexy could be simulated by the perform skill. The big fighter might not have much in the way of social graces, but he could have a lot of animal magnetism. The perform skill pretty much shuts out anyone who doesn't have (1) high charisma and (2) lots of skill points to put into a skill that will be cross-class for most character classes.

I suggested earlier making an additional number of skill points available to all characters that could be used for skills without conventional adventuring applications. I played in a campaign in which characters gained an additional 4 skill points at first level for use in a craft, profession, or knowledge skill. This was to allow characters to show some of their background in their skills. What I have in mind is a sort of expansion of this. In a campaign that actually details sexual encounters, there is likely to be more roleplaying anyway.

I am glad that sex tricks will remain, but wonder what the point will be without the sexual stimulation/resistance modes. That and SRP seemed like an almost perfect system to me. I wonder how sexual stamina can be better simulated than with SRP.

As for high-level characters being better at sex, why not? In the d20 system, high level characters are better at everything than low level characters. In GURPS or the Storyteller system, characters abilities increase independant of one another, which makes more sense. But these systems are both more complicated than d20. Simulating the increasing abilities of characters with class levels pretty much ensures that high-level characters will be better at things than low-level characters. That's the point. You accomplish things, you become more important to the storyline, you become better than those who aren't as distinguished. Better at fighting, at forging weapons, at talking your way out of a jam, and yes, better at sex. That's the weakness of the d20 system.

The real problem is that different rules make sense depending on what sort of game you're in. If it's a straight-up hentai campaign, then everyone should be skilled in sex. If the campaign takes a more serious approach, then restricting sexual expertise to experts makes more sense. I think you should offer a couple of options for different styles, if only as a side note or two.

In short: I like the original system better; Sexual Technique should ramain a seperate skill; some alternative rules options for different kinds of campaigns should be offered; and beware the temptation to simplify the system at the expense of flavor, accuracy, or flexibility.

--------------------

DON'T PANIC


Posts: 607 | From: New Orleans, LA 70121 | Registered: Feb 2001  |  IP: Logged
Isawa_Sideshow
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posted October 21, 2001 08:44 PM     Profile for Isawa_Sideshow   Author's Homepage   Email Isawa_Sideshow     Send New Private Message   Edit/Delete Post   Reply With Quote
I've been watching this thread for a while now, and I want to get in on the action!

Okay, here's my 2 cp:

quote:
Originally posted by Sparrowhawk:
(Warning: this post is RAMBLING.)
I know it's a bit late now (don't pay attention for a couple of days...) but I really don't like the idea of Perform (Sex). The Perform skill, as written, is a single skill that gives a number of specializations for having more ranks in it. Sex is something very specific; you don't become better at sex by learning to play musical instruments and tell tales. Sexual technique should remain a seperate skill, not a subset of perform. The perform skill as written doesn't make sense for this application.

Agreed. It doesn't tie in well with the rest of the Perform description. A separate skill would probably be better, but I'd still keep it as a Charisma skill. Strength, nimbleness, health, knowledge, and willpower -- they all -help- sex, but they don't necessarily make one a great lover. It's a strength of character thing. I'd also keep it as a class skill for those classes that have Perform as a class skill, since they're more likely to use it. (See below.)

quote:
I'm also worried about how the different ways of being sexy could be simulated by the perform skill. The big fighter might not have much in the way of social graces, but he could have a lot of animal magnetism. The perform skill pretty much shuts out anyone who doesn't have (1) high charisma and (2) lots of skill points to put into a skill that will be cross-class for most character classes.

Well, look at it this way -- a fighter's got a good Fort save (see below), but he may not be all that talented or imaginative in bed. He can last a long while to make sure his partner has a good time, but he's not particularly creative, because he's a fighter, not a lover. The thief or bard, on the other hand, has more time to devote to social graces and wooing the lords and ladies, and has more opportunities to increase his or her sexual skills. Now, the fighter -can- spend those valuable skill points on Sex, but it's going to be at the cost of more important training.

Of course, the DMG says you -can- use different abilities with your skills if the situation is right, so who says that fighter's pure animal magnetism (Strength?) isn't enough to please the ladies from time to time?

quote:
I am glad that sex tricks will remain, but wonder what the point will be without the sexual stimulation/resistance modes. That and SRP seemed like an almost perfect system to me. I wonder how sexual stamina can be better simulated than with SRP.

I'd think that a saving throw with a DC that increases each round would work fine. To make things a bit more fair, let the player decide each round whether to make it a Fortitude or a Will save -- some people have raw stamina, some have to think of spell formulae to keep from "casting" too early.

Something like a cross between Iai Duels and Psychic Duels from OA would probably work very well. Basically, it would work something like this:
1) Both parties involved make Sex checks. Based on the skill roll result, the DC for their partner increases by a certain amount (kind of like Iaijutsu damage in OA).
2) Both parties then make their Fort/Will save checks. If both parties succeed, then they continue.

You could add "surprise" rounds for foreplay and such, where one partner could attempt to raise the other's starting DC without risking their own DC raising.

Also, if a partner scores high enough on the Fort/Will save, perhaps give them an "attack" of opportunity where they can make another Sex check to give their actions some extra flourish and raise their partner's DC some more. Some sexual variations of standard combat feats could come into play as well.

quote:
The real problem is that different rules make sense depending on what sort of game you're in. If it's a straight-up hentai campaign, then everyone should be skilled in sex. If the campaign takes a more serious approach, then restricting sexual expertise to experts makes more sense. I think you should offer a couple of options for different styles, if only as a side note or two..

In a hentai campaign, sure, give everyone a free Skill Focus (Sex) feat to represent their basic knowledge of sexual techniques, even if they've never practiced, and make it a class skill for everyone. I'd definitely make that a variant rule.


Posts: 134 | From: Independence, MO, USA | Registered: Jan 2001  |  IP: Logged
Tanilen
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Member # 8103

posted October 22, 2001 01:19 AM     Profile for Tanilen   Author's Homepage   Email Tanilen     Send New Private Message   Edit/Delete Post   Reply With Quote
Hi all.

I am new to this forum, but I was thrilled to find this thread because my friends and I have been working haphazardly on an updated Netbook of Carnal Knowledge for nearly a year now.

I like a lot of what I see here, especially the sex tricks. That’s awesome.

It looks like you are still working out the actual rules for sex, though, which is the toughest part. I've been tinkering with my rules for months, and i still keep looking to see if anyone else is doing it who can give me a better idea.

Basically, what we came up with were two sets of rules, basic and advanced. Basic covers the entire night of passion in a singe roll of the dice, and results are generated much like a bard's perform skill check--the higher of a DC you roll against, the better the sex was.

The advanced rules are much more involved (obviously), and for that, we ended up going with opposed skill checks, where in your lover's sexual prowess skill check becomes your DC to save against going to the next level of arousal, leading up to orgasm.

Our net book, what we have of it so far, can be found at:
http://nakedblades.gaban.com/rpgsex.htm

Its far from finished, and by no means am I trying to pawn it off as better; I just think that the final solution lay somewhere in the middle. I am already trying to figure out what impact the sex tricks would have on the rules I am using at the moment. This is fun =)

Anyways, I would love to get some feedback and see what you all think.

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Tanilen

In the Immortal words of Socrates:
"I drank what?"


Posts: 19 | From: | Registered: Oct 2001  |  IP: Logged
Kolvar
Member

Member # 3788

posted October 22, 2001 04:38 AM     Profile for Kolvar   Author's Homepage   Email Kolvar     Send New Private Message   Edit/Delete Post   Reply With Quote
Tamilen: most of what I see on your page, I like, (and the part I do not like I do not like, because it would mean a lot of work to incorporate).
As I see it, we have three possible ways to go:
1. We work at different products.
2. We each take what we like from the other and ignore the rest
3. we start to work together.

(personally, I like the last possibility best).
What do you think? It would become more difficult, but I think the result would be a greater work.


Posts: 245 | From: Bavaria | Registered: Apr 2001  |  IP: Logged
Kolvar
Member

Member # 3788

posted October 22, 2001 06:28 AM     Profile for Kolvar   Author's Homepage   Email Kolvar     Send New Private Message   Edit/Delete Post   Reply With Quote
put up a mini-website to show, so that I do not have to post constantly, that there was a bigger change in the file. http://rpg-uni.de-4u.com/
(and the new file is up, probably the last one with the old rules)

Posts: 245 | From: Bavaria | Registered: Apr 2001  |  IP: Logged

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