Prowess is used
to induce a state of physical arousal or mental horniness upon another
creature, or even yourself. To do so requires one minute (ten combat
rounds) of devoted attention to make a single check.
The
Extended Round
Where detail is necessary (such as simultaneous congress and combat),
it is best to imagine minute-long ‘extended rounds’
broken up into ten combat rounds each. Prowess checks are declared
at the beginning of each extended round, and (unless interrupted)
resolved at the end of each.
Within each
extended round, the first combat round may be used to change position,
cast a performance-enhancing spell or some other action; this is
time in which to prepare for further activity.
Each character
must then declare which proficiency they are using, and against
whom. Where you have a rank bonus in the proficiency, declare how
much of that bonus you are using at this point.
The remaining
nine combat rounds must be spent pleasuring your partner with the
proficiency you stated (a full-round action incurring attacks of
opportunity). Should you stop during any point in the nine rounds,
the check automatically fails.
At the end of
each extended round, work out the effects of Prowess checks against
each individual involved, using the modifiers listed on Table 1-03:
Prowess Check Modifiers. Consult Table 1-01: Arousal DCs or Table
1-02: Horniness DCs, and adjust the status condition for each character
to that appropriate for the highest DC reached.
Where a character
has been the subject of multiple Prowess checks, take the highest
result (after modifiers) as the basic roll. Each further roll sufficient
to maintain or raise the character’s arousal or horniness
adds +2 to this roll; each one rolling below this deducts –2
instead. Where physical and mental proficiencies have been used
on a character, resolve this process for each.
Multiple
Partners
It is possible to make physical Prowess checks against multiple
partners, provided that they are all within easy reach and you each
have sufficient appendages for the task, although a cumulative –4
penalty to all checks made is imposed for each Prowess check after
the first. You may not make more checks simultaneously than (1 +
your Dexterity modifier).
The tables below
show the DC to increase a character’s arousal or horniness
according to their present condition, and their gender (male characters
use the numbers before the slash, females the number afterward).
The highest DC acheived represents the new state of the character.
Where the roll fails to acheive any listed DC for the character’s
present condition no change takes place, and existing arousal or
horniness may expire (according to its duration).
Conditions
Any circumstance, spell or other effects active for at least five
rounds of this period will be included when determining the Prowess
check. Should a character take damage over the course of the extended
round, take the most damage inflicted during a combat round as the
value to use when determining applicable modifiers.
Table
4-01: Arousal DCs
Current
Arousal |
None |
Aroused |
Peaked |
Climaxed |
Ecstatic |
None |
-/- |
13/16 |
26/32 |
52/64 |
104/128 |
Aroused |
-/- |
7/9 |
14/18 |
28/36 |
56/72 |
Peaked |
-/- |
-/- |
8/10 |
16/20 |
32/40 |
Table
4-02: Mental Arousal DCs
Current
Arousal |
None |
Horny |
Lustful |
Delirious |
None |
-/- |
10/11 |
50/55 |
90/99 |
Horny |
-/- |
1/1 |
30/33 |
70/77 |
Lustful |
-/- |
-/- |
10/11 |
50/55 |
Table
4-03: Check DC Modifiers
Subject
Status |
Prowess
Check Modifier |
Subject
of check is Fatigued |
-2 |
subject
of check is Exhausted |
-6 |
subject
of check is in Recovery |
-8 |
Proficiency |
Prowess
Check Modifier |
unusual
proficiency |
-2 |
inappropriate
proficiency |
-5 |
very
inappropriate proficiency |
-10 |
per
additional Prowess check made during extended round |
-4 |
Circumstances |
Prowess
Check Modifier |
awkward
circumstances (eg. in public) |
-2 |
dangerous
circumstances (eg. in combat) |
-5 |
Fetishes
& Frets |
Prowess
Check Modifier |
+fetish
bonus (according to fetish) when used on a partner with the
fetish |
special |
-fret
penalty (according to fret) when appropriate |
special |
Damage |
Prowess
Check Modifier |
-total damage received in round if subject is not masochistic |
special |
+total
damage received in round if subject is masochistic |
special |
+total
damage dealt to partners in round if subject is sadistic |
special |
Compatability |
Prowess
Check Modifier |
subject
is of an unpreferred gender |
-2 |
character
is of the subject’s unpreferred gender |
-2 |
subject
is of an unaccepted gender |
-5 |
character
is of the subject’s unaccepted gender |
-5
|
subject
is of a different creature Type. |
-4
|
Resisting Prowess Checks
Having Prowess checks made against you is not a passive process.
When a physical or mental proficiency is used against them, characters
are entitled to a Fortitude or Will save respectively to resist
the effects. If a character is Unwilling, they will attempt this
save against all checks used against them, adding their Unwilling
bonus to the result.
This
check is only made against mundane Prowess checks; arousal or horniness
arising from spells and other supernatural means are resisted as
described in the spell or ability descriptions.
Table 4-04: Arousal Resistance DCs
Rise
to Aroused |
DC
10 |
Rise
to Peaked |
DC
15 |
Rise
to Climaxed |
DC
20 |
Rise
to Ecstasy |
DC
25 |
Table 4-05: Horniness Resistance DCs
Rise
to Horny |
DC
10 |
Rise
to Lustful |
DC
20 |
Rise
to Delirious |
DC
30 |
Climax
and Ecstasy
When a check result indicates that a character has become Climaxed
or Ecstatic, the next extended round for them is handled differently,
as their partner(s) try to prolong or intensify the character’s
rapture. They are in a Climaxed or Ecstatic state for the first
round, but thereafter Prowess checks are made against them at the
end of each round, to the DCs set out below. Should the checks fail
to meet either at these DCs, the character’s arousal immediately
resides to Aroused (if female) or None (if male), with no resisting
save.
Table
4-06: Extended Climax DCs
Round |
Climax
DC |
Ecstasy
DC |
1st |
24/25 |
32/40 |
2nd |
32/30 |
48/50 |
3rd |
40/35 |
64/60 |
4th |
48/40 |
80/70 |
5th |
56/45 |
96/80 |
6th |
64/50 |
112/90 |
7th |
72/55 |
128/100 |
8th |
80/60 |
144/110 |
9th |
88/65 |
160/120 |
Sexual
Fatigue
Undergoing climax is exhausting both mentally and physically, and
as such characters are limited to how long they can remain in this
state. Every round spent in Ectasy deals 1 point of temporary Wisdom
damage from mental fatigue; physical fatigue goes as follows:
Characters
can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy
before becoming Fatigued. Once Fatigued, they can sustain (1 + Con
bonus) rounds of Climax or one round of Ecstasy before becoming
Exhausted.
Characters
can continue sexual activity whilst Exhausted, but the process is
strenuous: becoming Climaxed inflicts 1d6 points of subdual damage,
whilst becoming Ecstatic inflicts 5d6 points of subdual damage.
SIZE
MATTERS
So the saying goes, and with the myriad of diverse species of the
Great Wheel are concerned, it becomes an ever more significant factor.
When using a Penetrative, Sodomy, Toys or similar technique, compare
the size of the phallus to the orifice concerned and consult the
table below for the effects to the recipient.
The
owner of the phallus may also be damaged – where the difference
is one-and-a-half size categories or more, the owner of the phallus
receives damage as if the difference was one size category than
it actually is.
Note
that although larger phalli give bonuses to Prowess checks, the
damage caused makes the check harder – in most cases, it’s
best to have an even match. Where damage may be incurred, it is
recommended that you not use the Soft Focus rules as the encounter
is likely to have severe repercussions.
Size
Difference |
Effect |
Smaller
still: |
Fruitless.
No appreciable sensation of any kind. |
Two
sizes smaller: |
Pathetic.
Both Prowess checks incur a -8 size penalty. When using the
Soft Focus rules, this penalty is reduced to -4. |
One
and a half sizes smaller: |
Dismal.
Both Prowess checks incur a -6 size penalty. When using the
Soft Focus rules, this penalty is reduced to -3. |
One
size smaller: |
Disappointing.
Both Prowess checks incur a -4 size penalty. When using the
Soft Focus rules, this penalty is reduced to -2. |
Half
a size smaller: |
Weak.
Both Prowess checks incur a -2 size penalty. When using the
Soft Focus rules, this penalty is reduced to -1. |
Same
size: |
No
special rules. |
Half
a size larger: |
Chunky.
Both Prowess checks gain a +2 size bonus. The recipient incurs
1 point of subdual damage each extended round, unless they can
succeed at a Fortitude save (DC 10). |
One
size larger: |
Dangerous.
Both Prowess checks gain a +4 size bonus. The recipient incurs
1d6 points of subdual damage each extended round. A successful
Fortitude save (DC: 10 + partner’s HD) reduces this to
just one point. Apply hard-focus rules, as unconsciousness is
likely. |
One
and a half sizes larger: |
Perilous. Both Prowess checks gain a +6 size bonus.
The recipient incurs 1d6 points of physical damage each extended
round. A successful Fortitude save (DC: 15 + partner’s
HD) reduces this to 1d6 points of subdual damage. |
Two
sizes larger: |
Lethal.
Both Prowess checks gain a +8 size bonus. The recipient incurs
5d6 points of physical damage each extended round. A successful
Fortitude save (DC: 20 + partner’s HD) reduces this to
1d6 points of physical damage. |
Larger
still: |
All
pain, no gain. The Prowess Check has no effect; the phallus
is simply too large to fit. If some way is found to overcome
this (such as opportune shapeshifting), 5d6 points of physical
damage is inflicted each extended round on the recipient. |
A
VERY SOCIAL ART
Noteworthy performances can result in NPC attitude changes, allowing
you to sleep your way to success if necessary. A given character
can only have their attitude shifted by one performance at a time;
the attitude changes overlap (do not stack). These attitude changes
are not permanent; they are the result of emotional attachment,
and your own actions may negate this bonus as the DM sees fit.
It
is possible to shift a person’s attitude beyond those listed
on page XX of the DMG with a particularly good performance. A person
whose attitude is shifted one rank above Helpful is considered charmed,
two ranks is considered dominated and three considered thralled,
all as the spells and powers of the same name.
Measuring
Gratification
Whenever
a character Climaxes, they receive gratification points. As shown
on Table 1-07: Climax Gratification, below, these are accumulated
over the course of an extended round in which a character Climaxes.
These scores are cumulative – a character that is Ecstatic
in the first round and Climaxed in the second and third gains 2+2+3
=7 points of gratification, for example. These gratification points
are kept as a running total; at the end of a session of sexual activity,
add up the points and consult the ‘Points’ column of
Table 1-08: Total Gratification for each character to see what kind
of experience they have had. Descriptions of each, and their game
effects, are listed overleaf – players are encouraged to role-play
any attitude changes their characters undergo.
Sidebar:
Soft Focus Rules
Sometimes, it is inappropriate, undesirable or unnecessary to go
into such lucid depth in a sexual encounter. The conventional rules
may offend the group’s tastes, the encounter may be of little
consequence or depth, or a player would like some gauge of his or
her performance without roleplaying through the entire encounter.
As an alternative, the soft focus rules provide a quick resolution
in situations where time, circumstances and conditions are not an
issue. In these instances, roll a d20, add your rank bonus in Prowess
and Charisma bonus, and consult the ‘Check’ column of
Table 1-08, below. Spells, kinks, magical items that do not add
a flat bonus, and carnal arts have no effect on a soft focus roll.
Compatibility modifiers from Table 1-03 may be used, but the other
modifiers would probably negate the ‘ideal situation’
that the soft focus embodies.
The check is assumed to take 1 hour, after which both characters
are considered Fatigued. It is assumed that characters use a variety
of proficiencies available to them, including Penetrative where
possible. In this case, a conception roll should be made.
Table
4-07: Climax Gratification
Round |
Climaxed |
Ecstatic |
1st |
1 |
2 |
2nd |
2 |
4 |
3rd |
3 |
6 |
4th |
4 |
8 |
5th |
5 |
10 |
6th |
6 |
12 |
7th |
7 |
14 |
8th |
8 |
16 |
9th |
9 |
18 |
10th |
10 |
20 |
Table
1-08: Total Gratification
|
|
|
Attitude
Change |
Points |
Check |
Experience |
Temporary |
Permanent |
0 |
<9 |
Disappointing |
-1 |
0 |
1 |
9 |
Satisfactory |
0 |
0 |
4 |
16 |
Enjoyable |
+1 |
0 |
8 |
25 |
Memorable |
+1 |
+1 |
16 |
36 |
Fantastic |
+2 |
+1 |
32 |
49 |
Extraordinary |
+2 |
+2 |
64 |
64 |
Heavenly |
+3 |
+2 |
128 |
81 |
Rapturous |
+3 |
+3 |
Disappointing
experience - You have failed to reach satisfaction, left yearning
for more with little place to turn to. Your frustration manifests
as a negative attitude change (from Neutral to Unfriendly, for example)
toward your partner(s) for the next week.
Satisfactory
experience - You have achieved satisfaction, and that is always
good, as we all know. But it was nothing remarkable.
Enjoyable
experience - Your partner has exhibited a bit more flair than
the standard lover, and the experience has certainly benefited as
a result. You experience one positive attitude change (from Neutral
to Friendly, for example) toward your partners for the next day.
Memorable
experience – The joy you have experienced will serve
as a delightful memory for some time. You experience one positive
attitude change (from Neutral to Friendly, for example) toward your
partner(s). Characters showing this level of flair may develop a
local reputation as a good lover.
Fantastic
experience - Even the most jaded of lovers would be impressed
by the wondrous encounter you’ve undergone. You experience
two positive attitude changes (from Neutral to Helpful, for example)
toward your partner(s) for the next day, and one positive attitude
change thereafter. Characters showing this level of flair may garner
a regional reputation as a lover of some note.
Extraordinary
experience – This numbers amongst your most treasured
experiences, leaving you with blissful memories you’ll retain
for the rest of your life. You experience two positive attitude
changes (from Neutral to Helpful, for example) toward your partner(s).
Characters showing this level of flair may have their reputation
as a lover spread nationwide, given time.
Heavenly
experience - Things were done in the bedroom that are the stuff
of legends and ribald pornographic etchings! The gods and goddesses
of pleasure would be proud of you. In time, your blissful endeavours
may incite them to make contact in person! You experience three
positive attitude changes (from Neutral to charmed, for example)
toward your partner(s) for the next day, and two positive attitude
changes thereafter.
Rapturous
experience - You have been utterly consumed your partner(s)’
attentions and their pleasurous abilities have touched your very
soul. Your acts arise as a beacon to the sensual gods above, drawing
your presence ever closer to them. You experience three positive
attitude changes (from Neutral to charmed, for example) toward your
partner(s) from now on.
|