Chapter 4 - Mechanics
THE PROWESS CHECK
Prowess is used to induce a state of physical arousal or mental horniness upon another creature, or even yourself. To do so requires one minute (ten combat rounds) of devoted attention to make a single check.
Within each extended round, the first combat round may be used to change position, cast a performance-enhancing spell or some other action; this is time in which to prepare for further activity.
Each character must then declare which proficiency they are using, and against whom. Where you have a rank bonus in the proficiency, declare how much of that bonus you are using at this point.
The remaining nine combat rounds must be spent pleasuring your partner with the proficiency you stated (a full-round action incurring attacks of opportunity). Should you stop during any point in the nine rounds, the check automatically fails.
At the end of each extended round, work out the effects of Prowess checks against each individual involved, using the modifiers listed on Table 1-03: Prowess Check Modifiers. Consult Table 1-01: Arousal DCs or Table 1-02: Horniness DCs, and adjust the status condition for each character to that appropriate for the highest DC reached.
Where a character has been the subject of multiple Prowess checks, take the highest result (after modifiers) as the basic roll. Each further roll sufficient to maintain or raise the character’s arousal or horniness adds +2 to this roll; each one rolling below this deducts –2 instead. Where physical and mental proficiencies have been used on a character, resolve this process for each.
The tables below show the DC to increase a character’s arousal or horniness according to their present condition, and their gender (male characters use the numbers before the slash, females the number afterward). The highest DC acheived represents the new state of the character. Where the roll fails to acheive any listed DC for the character’s present condition no change takes place, and existing arousal or horniness may expire (according to its duration).
Table 4-01: Arousal DCs
Table 4-02: Mental Arousal DCs
Table 4-03: Check DC Modifiers
check is only made against mundane Prowess checks; arousal or horniness
arising from spells and other supernatural means are resisted as
described in the spell or ability descriptions.
Table 4-06: Extended Climax DCs
Characters can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Fatigued. Once Fatigued, they can sustain (1 + Con bonus) rounds of Climax or one round of Ecstasy before becoming Exhausted.
Characters can continue sexual activity whilst Exhausted, but the process is strenuous: becoming Climaxed inflicts 1d6 points of subdual damage, whilst becoming Ecstatic inflicts 5d6 points of subdual damage.
The owner of the phallus may also be damaged – where the difference is one-and-a-half size categories or more, the owner of the phallus receives damage as if the difference was one size category than it actually is.
Note that although larger phalli give bonuses to Prowess checks, the damage caused makes the check harder – in most cases, it’s best to have an even match. Where damage may be incurred, it is recommended that you not use the Soft Focus rules as the encounter is likely to have severe repercussions.
VERY SOCIAL ART
It is possible to shift a person’s attitude beyond those listed on page XX of the DMG with a particularly good performance. A person whose attitude is shifted one rank above Helpful is considered charmed, two ranks is considered dominated and three considered thralled, all as the spells and powers of the same name.
Whenever a character Climaxes, they receive gratification points. As shown on Table 1-07: Climax Gratification, below, these are accumulated over the course of an extended round in which a character Climaxes. These scores are cumulative – a character that is Ecstatic in the first round and Climaxed in the second and third gains 2+2+3 =7 points of gratification, for example. These gratification points are kept as a running total; at the end of a session of sexual activity, add up the points and consult the ‘Points’ column of Table 1-08: Total Gratification for each character to see what kind of experience they have had. Descriptions of each, and their game effects, are listed overleaf – players are encouraged to role-play any attitude changes their characters undergo.
Soft Focus Rules
Table 4-07: Climax Gratification
Table 1-08: Total Gratification
Disappointing experience - You have failed to reach satisfaction, left yearning for more with little place to turn to. Your frustration manifests as a negative attitude change (from Neutral to Unfriendly, for example) toward your partner(s) for the next week.
Satisfactory experience - You have achieved satisfaction, and that is always good, as we all know. But it was nothing remarkable.
Enjoyable experience - Your partner has exhibited a bit more flair than the standard lover, and the experience has certainly benefited as a result. You experience one positive attitude change (from Neutral to Friendly, for example) toward your partners for the next day.
Memorable experience – The joy you have experienced will serve as a delightful memory for some time. You experience one positive attitude change (from Neutral to Friendly, for example) toward your partner(s). Characters showing this level of flair may develop a local reputation as a good lover.
Fantastic experience - Even the most jaded of lovers would be impressed by the wondrous encounter you’ve undergone. You experience two positive attitude changes (from Neutral to Helpful, for example) toward your partner(s) for the next day, and one positive attitude change thereafter. Characters showing this level of flair may garner a regional reputation as a lover of some note.
Extraordinary experience – This numbers amongst your most treasured experiences, leaving you with blissful memories you’ll retain for the rest of your life. You experience two positive attitude changes (from Neutral to Helpful, for example) toward your partner(s). Characters showing this level of flair may have their reputation as a lover spread nationwide, given time.
Heavenly experience - Things were done in the bedroom that are the stuff of legends and ribald pornographic etchings! The gods and goddesses of pleasure would be proud of you. In time, your blissful endeavours may incite them to make contact in person! You experience three positive attitude changes (from Neutral to charmed, for example) toward your partner(s) for the next day, and two positive attitude changes thereafter.
Rapturous experience - You have been utterly consumed your partner(s)’ attentions and their pleasurous abilities have touched your very soul. Your acts arise as a beacon to the sensual gods above, drawing your presence ever closer to them. You experience three positive attitude changes (from Neutral to charmed, for example) toward your partner(s) from now on.
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