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Chapter 3: KINKS

Whilst a character’s basic sexual alignment gives an overall picture of a person’s desires, kinks highlight particular likes (fetishes) and dislikes (frets) of a person that deviates from the norm. Kinks are displayed by the type of kink (fetish or fret), followed by the subject of the kink, such as Fetish: wands or Fret: commitment.

Kink Potency
All fetishes and frets have a kink potency, representing the sway it holds over your character and its predominance in their mind. Those kinks arising from mundane means typically have a Potency of between 1 and 3; magically-induced kinks may double these numbers. The effect of Potency is described under Fetishes and Frets, below.

Fetishes
These are unusual desires for a given act, object, creature, concept or circumstance. Viewing the subject of the fetish (or things reminiscent of it) causes the character to become Horny unless the character can resist with a Will save (DC: 10 + Potency). Extensive contact or viewing the subject in a sexual manner may increase the DC, at the GM’s discretion. When the subject of a character’s fetish is incorporated into sexual activity, Prowess checks made against the character receive a kink bonus equal to the Potency of the fetish.

Optional Rule: Compulsion (sidebar)
Not having the opportunity to exercise their fetish is a disheartening thing for a character. Every time increment (see Table 5-XX: Compulsions) during which a character does not have sexual activity involving their fetish, they must make a Will save (DC: 10 + Potency) or suffer a cumulative –1 morale penalty to all saves. Each further increment requires another Will save or the morale penalty increases by 1, up to a maximum of the Kink’s Potency. Coming into sexual contact with the subject of the fetish negates all of these penalties.

Table 5-XX: Compulsions

Fetish Potency
Period before test
1
one year
2
one month
3
one week
4
one day
5
one hour
6
10 minutes

Special Fetishes
These are particular fetishes that carry exceptions to the rules above.

Danger – Prowess checks against characters with a fetish for danger do not suffer circumstantial modifiers for dangerous circumstances (instead receiving a kink bonus equal to the fetish’s Potency), although those against their partner may. Penalties for awkward circumstances may still apply. Rather hazardously, being placed in mortal danger requires a Will save (DC: 5 + Potency) to avoid the character becoming Horny.

Exhibition – Prowess checks against characters with a fetish for danger do not suffer circumstantial modifiers for awkward circumstances due to public awareness (instead receiving a kink bonus equal to the fetish’s Potency), although those against their partner may. Penalties for dangerous circumstances may still apply.

Masochism – Prowess checks against characters with masochism do not suffer penalties for damage inflicted, instead receiving the modifier as a bonus instead. Being hurt does not enforce a Will save to avoid Horniness, but being hurt in a sexual environment does.

Nymphomania/Satyriasis – All Prowess checks made against characters with Nymphomania (female) or Satyriasis (male) receive a +1 kink bonus. Any sexual insinuation, joke or opportunity makes the character Horny unless a Will save (DC 15 + Potency) can be made. Nymphomania and Satyriasis add two to the fetish’s Potency for the purpose of determining compulsion (see sidebar).

Sadism – When a partner receives damage during an extended round, characters with sadism receives the penalty they would have received as a bonus to Prowess checks made against them. Seeing others being hurt does not enforce a Will save to avoid Horniness, but seeing them being hurt in a sexual environment does.

Frets
These are acts, objects, creatures, concepts or circumstances that revolt and disgust a character. Viewing the subject of the fret (or things reminiscent of it) causes the character to lose all Horniness unless the character can resist with a Will save (DC: 10 + Potency). Extensive contact or viewing the subject in a sexual manner may increase the DC, at the GM’s discretion. When the subject of a character’s fret is incorporated into sexual activity, Prowess checks made against the character have a kink penalty equal to the Potency of the fret.

Determining Kinks (large sidebar)
Assigning kinks to a character is an awkward proposition. As GM, first give the option to each player to decide their character’s kinks for them, based on the character’s concept. Some will prefer to do this, but the process is both mentally taxing and tends to make people think the player is as perverted as they make their character. Should your player prefer not to, else if they come back with unsatisfactory ideas, allow them to roll on Table 5-XX3: Kinks by Ethical Alignment. This is a table based on a character’s ethical alignment, assuming that more chaotic characters will have more varied desires. When you have the number and Potency of kinks decided, allow the character to choose what subjects to assign them, roll randomly on Table 5-XX4, or some combination of the two.


5-XX3: Kinks by Ethical Alignment

Roll a d100 on the table below until informed to stop rolling. Results show whether kink is a fetish or fret, and the Potency of the kink.

d100 roll
Lawful
Neutral
Chaotic
01-05
Fetish 1
Fetish 1
Fetish 1
06-10
Fetish 2
Fetish 1
Fetish 1
11-15
Fetish 3
Fetish 2
Fetish 1
16-20
Stop rolling
Fetish 2
Fetish 2
21-30
Stop rolling
Fetish 3
Fetish 2
31-45
Stop rolling
Stop rolling
Fetish 3
46-85
Stop rolling
Stop rolling
Stop rolling
86-90
Fret 1
Fret 1
Fret 1
91-95
Fret 2
Fret 2
Fret 2
96-00
Fret 3
Fret 3
Fret 3


5-XX4: Random Fetish/Fret Subjects

Select a subject, or roll a d100 if you’re feeling adventurous.
Roll Subject
01 Soldiers
02 Priests
03 Mages
04 Criminals
05 Woodspeople
06 Nobles
07 Peasants & Slaves
08 Savages
09 Humans
10 Elves
11 Dwarves
12 Fey
13 Gnomes
14 Halflings
15 Orcs
16 Goblins
17 Celestials
18 Demons
19 Devils
20 Deities
21 Pseudonaturals
22 Dogs & Wolves
23 Cats & Big Cats
24 Horses & Ponies
25 Snakes & Worms
26 Fish
27 Lizards
28 Insects
29 Rodents
30 Statues& Constructs
31 Undead
32 Dragons
33 Old people
34 Young people
35 Strong partners
36 Frail partners
37 Blond hair
38 Red hair
39 Dark hair
40 White hair
41 Very pale skin
42 Very dark skin
43 Deeply tanned skin
44 Smooth skin
45 Rugged skin
46 Hairiness
47 Hairlessness
48 Eyes
49 Lips
50 Chest/Breasts
51 Buttocks
52 Feet
53 Tentacles
54 Voyeuring
55 Exhibition
56 Danger
57 Opulence
58 Dirtiness
59 Outdoors
60 Confined spaces
61 Churches
62 Taverns
63 Kitchens
64 Dungeons
65 Gentle sex
66 Rough sex
67 Anal sex
68 Oral sex
69 Breast sex
70 Masturbation
71 Gays
72 Lesbians
73 Multiple partners
74 Married partners
75 Bondage
76 Domination
77 Submission
78 Sadism
79 Masochism
80 Pregnancy
81 Virginity
82 Leather
83 Metal
84 Silk
85 Water
86 Fire
87 Glass
88 Bone
89 Blood
90 Wood
91 Fur
92 Vegetables
93 Revealing clothing
94 Concealing clothing
95 Nudity
96 Magic
97 Arcane items
98 Divine relics
99 Sexual fluids
00 All sexual activity. If a fetish, counts as Nymphomania/Satyriasis according to gender.

Notes on applying kinks:
The subjects given in the table above require good sense on the part of the GM and players as to what they mean and when they should come into play. More commonplace kinks such as ‘enclosed spaces’ should not enforce Horniness checks for encountering them, but they should when they are seen in a sexual context. What appear to be more bizarre kinks are best interpreted in an abstract fashion – a person who has a fetish for dogs and wolves is not necessarily bestialistic, but may find gnolls enticing; a person with a fetish for bone may not be enticed by rotting corpses, but goes wild over ivory dildoes, and so on.