Kink
Potency
All fetishes and frets have a kink potency, representing the sway
it holds over your character and its predominance in their mind.
Those kinks arising from mundane means typically have a Potency
of between 1 and 3; magically-induced kinks may double these numbers.
The effect of Potency is described under Fetishes and Frets, below.
Fetishes
These are unusual desires for a given act, object, creature, concept
or circumstance. Viewing the subject of the fetish (or things reminiscent
of it) causes the character to become Horny unless the character
can resist with a Will save (DC: 10 + Potency). Extensive contact
or viewing the subject in a sexual manner may increase the DC, at
the GM’s discretion. When the subject of a character’s
fetish is incorporated into sexual activity, Prowess checks made
against the character receive a kink bonus equal to the Potency
of the fetish.
Optional
Rule: Compulsion (sidebar)
Not having the opportunity to exercise their fetish is a disheartening
thing for a character. Every time increment (see Table 5-XX: Compulsions)
during which a character does not have sexual activity involving
their fetish, they must make a Will save (DC: 10 + Potency) or suffer
a cumulative –1 morale penalty to all saves. Each further
increment requires another Will save or the morale penalty increases
by 1, up to a maximum of the Kink’s Potency. Coming into sexual
contact with the subject of the fetish negates all of these penalties.
Table
5-XX: Compulsions
Fetish
Potency |
Period
before test |
1 |
one
year |
2 |
one
month |
3 |
one
week |
4 |
one
day |
5 |
one
hour |
6 |
10
minutes |
Special
Fetishes
These are particular fetishes that carry exceptions to the rules
above.
Danger
– Prowess checks against characters with a fetish for danger
do not suffer circumstantial modifiers for dangerous circumstances
(instead receiving a kink bonus equal to the fetish’s Potency),
although those against their partner may. Penalties for awkward
circumstances may still apply. Rather hazardously, being placed
in mortal danger requires a Will save (DC: 5 + Potency) to avoid
the character becoming Horny.
Exhibition – Prowess checks against characters with
a fetish for danger do not suffer circumstantial modifiers for awkward
circumstances due to public awareness (instead receiving a kink
bonus equal to the fetish’s Potency), although those against
their partner may. Penalties for dangerous circumstances may still
apply.
Masochism
– Prowess checks against characters with masochism do not
suffer penalties for damage inflicted, instead receiving the modifier
as a bonus instead. Being hurt does not enforce a Will save to avoid
Horniness, but being hurt in a sexual environment does.
Nymphomania/Satyriasis – All Prowess checks made
against characters with Nymphomania (female) or Satyriasis (male)
receive a +1 kink bonus. Any sexual insinuation, joke or opportunity
makes the character Horny unless a Will save (DC 15 + Potency) can
be made. Nymphomania and Satyriasis add two to the fetish’s
Potency for the purpose of determining compulsion (see sidebar).
Sadism
– When a partner receives damage during an extended round,
characters with sadism receives the penalty they would have received
as a bonus to Prowess checks made against them. Seeing others being
hurt does not enforce a Will save to avoid Horniness, but seeing
them being hurt in a sexual environment does.
Frets
These are acts, objects, creatures, concepts or circumstances that
revolt and disgust a character. Viewing the subject of the fret
(or things reminiscent of it) causes the character to lose all Horniness
unless the character can resist with a Will save (DC: 10 + Potency).
Extensive contact or viewing the subject in a sexual manner may
increase the DC, at the GM’s discretion. When the subject
of a character’s fret is incorporated into sexual activity,
Prowess checks made against the character have a kink penalty equal
to the Potency of the fret.
Determining
Kinks (large sidebar)
Assigning kinks to a character is an awkward proposition. As GM,
first give the option to each player to decide their character’s
kinks for them, based on the character’s concept. Some will
prefer to do this, but the process is both mentally taxing and tends
to make people think the player is as perverted as they make their
character. Should your player prefer not to, else if they come back
with unsatisfactory ideas, allow them to roll on Table 5-XX3: Kinks
by Ethical Alignment. This is a table based on a character’s
ethical alignment, assuming that more chaotic characters will have
more varied desires. When you have the number and Potency of kinks
decided, allow the character to choose what subjects to assign them,
roll randomly on Table 5-XX4, or some combination of the two.
5-XX3:
Kinks by Ethical Alignment
Roll
a d100 on the table below until informed to stop rolling. Results
show whether kink is a fetish or fret, and the Potency of the kink.
d100
roll |
Lawful |
Neutral |
Chaotic |
01-05 |
Fetish
1 |
Fetish
1 |
Fetish
1 |
06-10 |
Fetish
2 |
Fetish
1 |
Fetish
1 |
11-15 |
Fetish
3 |
Fetish
2 |
Fetish
1 |
16-20 |
Stop
rolling |
Fetish
2 |
Fetish
2 |
21-30 |
Stop
rolling |
Fetish
3 |
Fetish
2 |
31-45 |
Stop
rolling |
Stop
rolling |
Fetish
3 |
46-85 |
Stop
rolling |
Stop
rolling |
Stop
rolling |
86-90 |
Fret
1 |
Fret
1 |
Fret
1 |
91-95 |
Fret
2 |
Fret
2 |
Fret
2 |
96-00 |
Fret
3 |
Fret
3 |
Fret
3 |
5-XX4:
Random Fetish/Fret Subjects
Select a subject, or roll a d100 if you’re feeling adventurous.
Roll Subject
01 Soldiers
02 Priests
03 Mages
04 Criminals
05 Woodspeople
06 Nobles
07 Peasants & Slaves
08 Savages
09 Humans
10 Elves
11 Dwarves
12 Fey
13 Gnomes
14 Halflings
15 Orcs
16 Goblins
17 Celestials
18 Demons
19 Devils
20 Deities
21 Pseudonaturals
22 Dogs & Wolves
23 Cats & Big Cats
24 Horses & Ponies
25 Snakes & Worms
26 Fish
27 Lizards
28 Insects
29 Rodents
30 Statues& Constructs
31 Undead
32 Dragons
33 Old people
34 Young people
35 Strong partners
36 Frail partners
37 Blond hair
38 Red hair
39 Dark hair
40 White hair
41 Very pale skin
42 Very dark skin
43 Deeply tanned skin
44 Smooth skin
45 Rugged skin
46 Hairiness
47 Hairlessness
48 Eyes
49 Lips
50 Chest/Breasts
51 Buttocks
52 Feet
53 Tentacles
54 Voyeuring
55 Exhibition
56 Danger
57 Opulence
58 Dirtiness
59 Outdoors
60 Confined spaces
61 Churches
62 Taverns
63 Kitchens
64 Dungeons
65 Gentle sex
66 Rough sex
67 Anal sex
68 Oral sex
69 Breast sex
70 Masturbation
71 Gays
72 Lesbians
73 Multiple partners
74 Married partners
75 Bondage
76 Domination
77 Submission
78 Sadism
79 Masochism
80 Pregnancy
81 Virginity
82 Leather
83 Metal
84 Silk
85 Water
86 Fire
87 Glass
88 Bone
89 Blood
90 Wood
91 Fur
92 Vegetables
93 Revealing clothing
94 Concealing clothing
95 Nudity
96 Magic
97 Arcane items
98 Divine relics
99 Sexual fluids
00 All sexual activity. If a fetish, counts as Nymphomania/Satyriasis
according to gender.
Notes
on applying kinks:
The subjects given in the table above require good sense on the
part of the GM and players as to what they mean and when they should
come into play. More commonplace kinks such as ‘enclosed spaces’
should not enforce Horniness checks for encountering them, but they
should when they are seen in a sexual context. What appear to be
more bizarre kinks are best interpreted in an abstract fashion –
a person who has a fetish for dogs and wolves is not necessarily
bestialistic, but may find gnolls enticing; a person with a fetish
for bone may not be enticed by rotting corpses, but goes wild over
ivory dildoes, and so on.
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