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Chapter 2 - Carnal Arts

CARNAL ARTS
Carnal arts are positions, manoeuvres which enhance your sexual prowess in new and interesting ways. Each of the Arts is linked to a key ability score - the higher your score, the more useful it will be to you.

In order for you to gain access to an Art, you must take the relevant feat. Once this is taken, you may use the Art’s techniques a number of times equal to the appropriate ability score (or more, if you take the feat multiple times). More and more different techniques become available as you progress in levels of Prowess, in much the same manner that more and more applications of bardic music become available when a bard goes up ranks in Perform.

When a character tries to use a manoeuvre beyond their allocated uses for the day, they immediately incur Sexual Fatigue as if they had just Climaxed.

Descriptions of each manoeuvre’s effects, when they can be activated and when they expire are listed below for the seven core carnal arts. Unless specifically stated otherwise, a character may end the effects of any manoeuvre as a free action.

IMMACULATE FORMS OF THE MASTER
Before arising to become the Master of the Immaculate Forms, Weil-Hung lived a life of monastic seclusion, of quiet contemplation and iron discipline. It is against these principles that he rebelled - it is Weil-Hung’s dogma that life is best experienced by really living - sense achieved by sensuality. After a time of hedonistic travelling, he drew upon his martial prowess and sensual experience to found a school of martial arts that forms a very real war of the sexes.

3 Ranks Prowess - Mating Bull
May be activated as a free action. Allows character to apply their Str bonus instead of Cha when calculating their modifier for Prowess checks. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Charging Ram
May be activated as a free action. Allows character to increase the effective size of a phallus they are penetrating someone with by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This manoeuvre continues until the character Climaxes.

9 Ranks Prowess - Gulping Heron
May be activated before making a Prowess check. A character being penetrated may make a number of additional Prowess checks (Penetrative or Exotic proficiencies as appropriate) equal to their Str modifier, taking the highest result. This manoeuvre is instantaneous.

12 Ranks Prowess - Squeezing Boa
May be activated when a successful grapple check is made. Allows character to put foe into a special pin in which they may make a Prowess check each extended round against foe, but take no other action. The character may roll a Prowess check instead of a grapple check to resist attempts to escape, but this check does not impose any Arousal or Horniness. This manoeuvre lasts until the pin is released.

15 Ranks Prowess - Stinging Cobra
May be activated before making a Prowess check. Should the Prowess check succeed, the partner must make a Fortitude save (DC 10 + Str mod + 1/2 character’s Hit Dice). If they fail, they are stunned for one round. After one round, they must make another save or be stunned for nine rounds.

FLOWERS OF THE DECADENT BLOSSOM
This art was born from a bygone hedonistic aristocracy, noblemen and richmen who turned their backs on the concerns of the real world in order to immerse themselves in a lifetime of relationships, affairs and, more often than they would like to admit, downright debauchery. The Flowers were their only cultural legacy, a carnal art suited to such a solipsistic life.

3 Ranks Prowess - Courtesan’s Finesse
May be activated as a free action. Allows character to apply their Dex bonus instead of Cha when calculating their modifier for Prowess checks. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Love for Many
May be activated as a free action. The character halves penalties for making Prowess checks against multiple partners at once - that is to say that checks are at only -2 for each partner beyond the first. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This manoeuvre lasts until the character Climaxes.

6 Ranks Prowess - Secret Affair
May be activated as a free action. The character may make Prowess checks using a Caress proficiency against a partner that is clothed or even armoured. No penalties apply to making checks against a clothed partner; checks against an armoured partner are subject to the partner’s armour check penalty. This manoeuvre lasts until the character Climaxes.

9 Ranks Prowess - Love of Many
May be activated before making a Prowess check. By passing a Prowess check (DC 20), the character can apply two proficiencies they know at once against a single partner in a turn. Double their rank bonus, and apply any modifiers relevant to each proficiency (this may result in some modifiers being applied twice). They may instead attempt to apply three manoeuvres (Prowess check DC 30), four manoeuvres (DC 40) and so on, trebling or quadrupling the rank bonus and applicable modifiers as described above. Should the Prowess check fail, they lose their rank bonus to Prowess for this turn. This manoeuvre is instantaneous.

15 Ranks Prowess - Open Romance
May be activated as a free action. The character’s partner(s) and onlookers appear unconcerned about worldly matters, losing themselves in the act of passion. All penalties or saves against Prowess checks based on physical circumstances (such as location) and social circumstances (such as prior commitments, vows and relationships) are ignored by the character and any partners they have until they Climax. Should the character break off from the act of passion, the effect will also end.

TECHNIQUES OF THE HALFLING HARLOT
Legends state that the Art of the Halfling Harlot is as old as the profession, which, being the oldest in the world, makes its origins hard to trace indeed. The Art flourishes within the halfling prostitution community, passed down to young escorts as an essential survival skill as much as anything else; outsiders are free to learn it, but its limited application means that they seldom ask.

3 Ranks Prowess - Accommodation
May be activated before testing for damage under the Size Matters rules. The character automatically passes their Fortitude saves to minimise damage under the Size Matters rules. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Relaxation
May be activated as a free action. Allows character to increase the effective size of one of their orifices by half a size category for the purposes of the Size Matters rules. When the character reaches 12 ranks of Prowess, the size may be increased in such a manner by a whole size category. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Selflessness
May be activated at the start of an extended round, when in a situation where both partners are actively making Prowess checks against each other. For the remainder of this turn, the character may get a bonus of up to twice their Con bonus to their Prowess rolls - all Prowess checks made against the character this turn receive an equal penalty. This manoeuvre continues until the character Climaxes, although the penalties taken can be changed each extended round.

9 Ranks Prowess - Suffering
May be activated before taking damage as part of sexual congress. For the purposes of any partners or onlookers with the Sadism fetish, treat the damage as the maximum possible incurred (maximum value for damage rolls, treat Fort saves as if they were failed, and so on), regardless of how much is actually dealt. This manoeuvre continues until the character Climaxes.

15 Ranks Prowess - Melodrama
May be activated as a free action. All partners and onlookers gain the Sadism fetish until they Climax - should the character break off sexual activity, the effects of this manoeuvre will also end.

TRICKS OF THE GREAT IMPROVISO
The sad demise of the gnome known only as the Improviso (and, since, the Great Improviso) was recorded less than a hundred years ago. The legendary arcanalist walked the world dabbling in the sensual arts, and his desire to acquire undisclosed knowledge was equalled only by his urge to pass it on - the Naughtie Works of the Improviso has since been etched in more than a dozen languages and circulated across the Great Wheel. For those who can afford the time to study it and the intellect to understand the Great Improviso’s cryptic prose, the Naughtie Works provide many useful nuggets of information.

3 Ranks Prowess - Imagination
May be activated as a free action. Allows character to apply their Int bonus instead of Cha when calculating their modifier for Prowess checks. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Adaptability
May be activated as a free action. The character halves penalties for making Prowess checks against creatures of a different Type - that is to say that such checks are at only -2. When the character achieves 12 ranks of Prowess, the penalty is removed entirely. This manoeuvre lasts until the character Climaxes.

6 Ranks Prowess - Improvisation
May be activated as a free action. The character may apply their Prowess rank bonus to the use of any proficiency, regardless of whether they are proficient in it or not. This manoeuvre lasts until the character Climaxes.

9 Ranks Prowess - Subtlety
May be activated before beginning a Prowess check using a Caress proficiency. The character making the check is so subtle that the recipient must make a Sense Motive check (DC: Prowess check result) to notice that they are doing so. This may be used to make Prowess checks against a partner that consents to basic bodily contact, provided they remain within 5ft. for the course of the extended round - should they pass their check, however, they snatch away and the effect of the Prowess check is negated. This manoeuvre lasts for one extended round.

15 Ranks Prowess - Mind Games
May be activated after making a Prowess check against a partner. Unless the partner can resist (See Table 1-05: Resisting Horniness), they are fooled into becoming ever more passionate and their physical Arousal spurns mental Horniness - an Aroused partner also becomes Horny, a Peaked partner also becomes Lustful, and a Climaxed or Ecstatic partner also becomes Delirious. These effects last for as long as the status conditions do, and may not be willingly stopped by the character performing the manoeuvre.

LORE OF THE TANTRIC ANCIENTS
Ancient tomes write of the wisdom of a monastic order from ancient times, whose control of body echoed through to a discipline of the mind and purity of spirit. Those few wise individuals that perpetuate the teachings of the tantric ancients welcome new pupils, knowing that with mastery over the body equal control over one’s destiny can be attained.

3 Ranks Prowess - Joy of the Spirit
May be activated as a free action. Allows character to apply their Wis bonus instead of Cha when calculating their modifier for Prowess checks. This manoeuvre continues until the character Climaxes.

6 Ranks Prowess - Humble the Mountain
May be activated after character has been Aroused to Climax. Although all usual effects of the Climaxed state for that round are applied, no sexual fatigue is incurred. Characters undergoing an Ecstatic state instead incur fatigue as if they had merely Climaxed. Once the character attains 12 ranks of Prowess, even the fatigue of an Ecstatic state can be dismissed entirely. This manoeuvre is instantaneous.

6 Ranks Prowess - Dam the River
May be activated after a Prowess check is made against the character. Allows the character to automatically succeed in the Fortitude save to resist arousal. This manoeuvre is instantaneous.

9 Ranks Prowess - Climb the Mountain
May be activated after character has been aroused to Climax. The check result of the partner is modified to that required to induce an Ecstatic state - apply all effects of this normally. This manoeuvre is instantaneous.

15 Ranks Prowess - Swim the River
May be activated at the beginning of an extended round. The character suffers no ill effect (adverse status conditions, penalties or Concentration checks) for any Arousal or Horniness they possess. Where relevant, bonuses still apply, as do penalties from sexual fatigue incurred. This manoeuvre lasts one extended round.

ART OF THE IMMORTAL NYMPH
The greatest and most glamorous of courtesans pass around a group of postures, techniques and mindsets that serve only to enhance their natural charm. Only those demonstrating professionalism in attitude and prowess are deigned suitable to acquire such knowledge - the Art is seldom acquired outside of the Courtesans’ Guild.

3 Ranks Prowess - Encapsulating Touch
May be activated before making a Prowess check. If the check is successful, the partner against whom the check was made automatically fails any Concentration checks incurred because of Arousal. This manoeuvre lasts one round.

6 Ranks Prowess - Dreamlike Presence
May be activated as a free action. Passionate exploits with the character take on a surreal edge - any partner or onlooker halves (round down) one penalty incurred to Prowess checks made against them (character’s decision). Should the character acquire 12 ranks in Prowess, one penalty may be totally negated instead. This manoeuvre lasts until the character Climaxes.

6 Ranks Prowess - Beatific Presence
May be activated as a free action. All creatures of compatible sexual alignment within 30ft. who are experiencing Horniness develop Arousal, as even the form of the character is enough to induce massive pleasure. Horny characters become Aroused, Lustful characters become Peaked, and Ecstatic characters become Climaxed. This is treated as a gaze attack, with no save. This manoeuvre is instantaneous.

9 Ranks Prowess - Irresistible Touch
May be activated before making a Prowess check. The recipient is not allowed their usual Fortitude save to resist Arousal or their basic Will save to resist Horniness. Any other protection against Prowess checks, such as the bonus Will save conferred by Iron Celibacy, still apply. This manoeuvre is instantaneous.

15 Ranks Prowess - Monumental Presence
May be activated after a session of sexual activity. The bonus attitude change resulting from the Very Social Art rules is irrevocable - although their fundamental attitude may become more unfriendly (or even hostile), the sweet memories ensure that the attitude modifier from their time together still applies. This manoeuvre is permanent.

VETERAN’S KNACK
Not all of the finest lovers are privy to the secrets of enigmatic organisations and long-forgotten teachers. This Carnal Art represents the accumulation of techniques from extensive experience, and readily learnt by anyone who is practiced enough with their sensual skills. Instead of the normal progression, a character may learn one manoeuvre whose prerequisites they meet when they reach 3, 6, 9,12 and 15 ranks of Prowess.

Requires 3 Ranks Prowess – Inventiveness
May be activated as a free action. The character draws upon previous experience to gain one Prowess proficiency. This manoeuvre lasts until the character Climaxes.

Requires 3 Ranks Prowess – Withdrawal
May be activated before rolling for a conception miss chance from withdrawal. The miss chance is increased to 50%. If both partners employ this manoeuvre, the miss chance is increased to 90%. This manoeuvre is instantaneous.

Requires 6 Ranks Prowess – Resilience
May be activated after failing a Fortitude check to resist Arousal. You gain an additional Fortitude check to resist Arousal – should this check fail, you may use this manoeuvre additional times to confer more bonus saves. This manoeuvre is instantaneous.

Requires 9 Ranks Prowess – Forestall
May be activated after making a successful Prowess check. Instead of changing your partner’s Arousal level to the highest DC reached, you may choose any status whose DC you have exceeded. This manoeuvre is instantaneous.

Requires 9 Ranks Prowess – Kip up (male only)
May be activated after falling from a Climaxed state. The character does not go into a state of Recovery, although he still loses all Arousal. This manoeuvre is instantaneous.

Requires 9 Ranks Prowess – Keep up (females only)
May be activated after reaching a Climaxed state. For the next extended round, your Arousal DCs replace those usually found on Table 1-06: Extended Climax DCs as follows:

This manoeuvre lasts one extended round.

Table 2-09: Keep Up Extended Climax DCs

Round
Climax DC
Ecstasy DC
1st
25
40
2nd
28
45
3rd
30
50
4th
32
55
5th
35
60
6th
38
65
7th
40
70
8th
42
75
9th
45
80
10th
48
85