In order for
you to gain access to an Art, you must take the relevant feat. Once
this is taken, you may use the Art’s techniques a number of
times equal to the appropriate ability score (or more, if you take
the feat multiple times). More and more different techniques become
available as you progress in levels of Prowess, in much the same
manner that more and more applications of bardic music become available
when a bard goes up ranks in Perform.
When a character
tries to use a manoeuvre beyond their allocated uses for the day,
they immediately incur Sexual Fatigue as if they had just Climaxed.
Descriptions
of each manoeuvre’s effects, when they can be activated and
when they expire are listed below for the seven core carnal arts.
Unless specifically stated otherwise, a character may end the effects
of any manoeuvre as a free action.
IMMACULATE
FORMS OF THE MASTER
Before arising to become the Master of the Immaculate Forms, Weil-Hung
lived a life of monastic seclusion, of quiet contemplation and iron
discipline. It is against these principles that he rebelled - it
is Weil-Hung’s dogma that life is best experienced by really
living - sense achieved by sensuality. After a time of hedonistic
travelling, he drew upon his martial prowess and sensual experience
to found a school of martial arts that forms a very real war of
the sexes.
3 Ranks Prowess
- Mating Bull
May be activated as a free action. Allows character to apply their
Str bonus instead of Cha when calculating their modifier for Prowess
checks. This manoeuvre continues until the character Climaxes.
6 Ranks Prowess
- Charging Ram
May be activated as a free action. Allows character to increase
the effective size of a phallus they are penetrating someone with
by half a size category for the purposes of the Size Matters rules.
When the character reaches 12 ranks of Prowess, the size may be
increased in such a manner by a whole size category. This manoeuvre
continues until the character Climaxes.
9 Ranks Prowess
- Gulping Heron
May be activated before making a Prowess check. A character being
penetrated may make a number of additional Prowess checks (Penetrative
or Exotic proficiencies as appropriate) equal to their Str modifier,
taking the highest result. This manoeuvre is instantaneous.
12 Ranks Prowess
- Squeezing Boa
May be activated when a successful grapple check is made. Allows
character to put foe into a special pin in which they may make a
Prowess check each extended round against foe, but take no other
action. The character may roll a Prowess check instead of a grapple
check to resist attempts to escape, but this check does not impose
any Arousal or Horniness. This manoeuvre lasts until the pin is
released.
15 Ranks Prowess
- Stinging Cobra
May be activated before making a Prowess check. Should the Prowess
check succeed, the partner must make a Fortitude save (DC 10 + Str
mod + 1/2 character’s Hit Dice). If they fail, they are stunned
for one round. After one round, they must make another save or be
stunned for nine rounds.
FLOWERS
OF THE DECADENT BLOSSOM
This art was born from a bygone hedonistic aristocracy, noblemen
and richmen who turned their backs on the concerns of the real world
in order to immerse themselves in a lifetime of relationships, affairs
and, more often than they would like to admit, downright debauchery.
The Flowers were their only cultural legacy, a carnal art suited
to such a solipsistic life.
3 Ranks Prowess
- Courtesan’s Finesse
May be activated as a free action. Allows character to apply their
Dex bonus instead of Cha when calculating their modifier for Prowess
checks. This manoeuvre continues until the character Climaxes.
6 Ranks Prowess
- Love for Many
May be activated as a free action. The character halves penalties
for making Prowess checks against multiple partners at once - that
is to say that checks are at only -2 for each partner beyond the
first. When the character achieves 12 ranks of Prowess, the penalty
is removed entirely. This manoeuvre lasts until the character Climaxes.
6 Ranks Prowess
- Secret Affair
May be activated as a free action. The character may make Prowess
checks using a Caress proficiency against a partner that is clothed
or even armoured. No penalties apply to making checks against a
clothed partner; checks against an armoured partner are subject
to the partner’s armour check penalty. This manoeuvre lasts
until the character Climaxes.
9 Ranks Prowess
- Love of Many
May be activated before making a Prowess check. By passing a Prowess
check (DC 20), the character can apply two proficiencies they know
at once against a single partner in a turn. Double their rank bonus,
and apply any modifiers relevant to each proficiency (this may result
in some modifiers being applied twice). They may instead attempt
to apply three manoeuvres (Prowess check DC 30), four manoeuvres
(DC 40) and so on, trebling or quadrupling the rank bonus and applicable
modifiers as described above. Should the Prowess check fail, they
lose their rank bonus to Prowess for this turn. This manoeuvre is
instantaneous.
15 Ranks Prowess
- Open Romance
May be activated as a free action. The character’s partner(s)
and onlookers appear unconcerned about worldly matters, losing themselves
in the act of passion. All penalties or saves against Prowess checks
based on physical circumstances (such as location) and social circumstances
(such as prior commitments, vows and relationships) are ignored
by the character and any partners they have until they Climax. Should
the character break off from the act of passion, the effect will
also end.
TECHNIQUES
OF THE HALFLING HARLOT
Legends state that the Art of the Halfling Harlot is as old as the
profession, which, being the oldest in the world, makes its origins
hard to trace indeed. The Art flourishes within the halfling prostitution
community, passed down to young escorts as an essential survival
skill as much as anything else; outsiders are free to learn it,
but its limited application means that they seldom ask.
3 Ranks Prowess
- Accommodation
May be activated before testing for damage under the Size Matters
rules. The character automatically passes their Fortitude saves
to minimise damage under the Size Matters rules. This manoeuvre
continues until the character Climaxes.
6 Ranks Prowess
- Relaxation
May be activated as a free action. Allows character to increase
the effective size of one of their orifices by half a size category
for the purposes of the Size Matters rules. When the character reaches
12 ranks of Prowess, the size may be increased in such a manner
by a whole size category. This manoeuvre continues until the character
Climaxes.
6 Ranks Prowess
- Selflessness
May be activated at the start of an extended round, when in a situation
where both partners are actively making Prowess checks against each
other. For the remainder of this turn, the character may get a bonus
of up to twice their Con bonus to their Prowess rolls - all Prowess
checks made against the character this turn receive an equal penalty.
This manoeuvre continues until the character Climaxes, although
the penalties taken can be changed each extended round.
9 Ranks Prowess
- Suffering
May be activated before taking damage as part of sexual congress.
For the purposes of any partners or onlookers with the Sadism fetish,
treat the damage as the maximum possible incurred (maximum value
for damage rolls, treat Fort saves as if they were failed, and so
on), regardless of how much is actually dealt. This manoeuvre continues
until the character Climaxes.
15 Ranks Prowess
- Melodrama
May be activated as a free action. All partners and onlookers gain
the Sadism fetish until they Climax - should the character break
off sexual activity, the effects of this manoeuvre will also end.
TRICKS
OF THE GREAT IMPROVISO
The sad demise of the gnome known only as the Improviso (and, since,
the Great Improviso) was recorded less than a hundred years ago.
The legendary arcanalist walked the world dabbling in the sensual
arts, and his desire to acquire undisclosed knowledge was equalled
only by his urge to pass it on - the Naughtie Works of the Improviso
has since been etched in more than a dozen languages and circulated
across the Great Wheel. For those who can afford the time to study
it and the intellect to understand the Great Improviso’s cryptic
prose, the Naughtie Works provide many useful nuggets of information.
3 Ranks Prowess
- Imagination
May be activated as a free action. Allows character to apply their
Int bonus instead of Cha when calculating their modifier for Prowess
checks. This manoeuvre continues until the character Climaxes.
6 Ranks Prowess
- Adaptability
May be activated as a free action. The character halves penalties
for making Prowess checks against creatures of a different Type
- that is to say that such checks are at only -2. When the character
achieves 12 ranks of Prowess, the penalty is removed entirely. This
manoeuvre lasts until the character Climaxes.
6 Ranks Prowess
- Improvisation
May be activated as a free action. The character may apply their
Prowess rank bonus to the use of any proficiency, regardless of
whether they are proficient in it or not. This manoeuvre lasts until
the character Climaxes.
9 Ranks Prowess
- Subtlety
May be activated before beginning a Prowess check using a Caress
proficiency. The character making the check is so subtle that the
recipient must make a Sense Motive check (DC: Prowess check result)
to notice that they are doing so. This may be used to make Prowess
checks against a partner that consents to basic bodily contact,
provided they remain within 5ft. for the course of the extended
round - should they pass their check, however, they snatch away
and the effect of the Prowess check is negated. This manoeuvre lasts
for one extended round.
15 Ranks Prowess
- Mind Games
May be activated after making a Prowess check against a partner.
Unless the partner can resist (See Table 1-05: Resisting Horniness),
they are fooled into becoming ever more passionate and their physical
Arousal spurns mental Horniness - an Aroused partner also becomes
Horny, a Peaked partner also becomes Lustful, and a Climaxed or
Ecstatic partner also becomes Delirious. These effects last for
as long as the status conditions do, and may not be willingly stopped
by the character performing the manoeuvre.
LORE
OF THE TANTRIC ANCIENTS
Ancient tomes write of the wisdom of a monastic order from ancient
times, whose control of body echoed through to a discipline of the
mind and purity of spirit. Those few wise individuals that perpetuate
the teachings of the tantric ancients welcome new pupils, knowing
that with mastery over the body equal control over one’s destiny
can be attained.
3 Ranks Prowess
- Joy of the Spirit
May be activated as a free action. Allows character to apply their
Wis bonus instead of Cha when calculating their modifier for Prowess
checks. This manoeuvre continues until the character Climaxes.
6 Ranks Prowess
- Humble the Mountain
May be activated after character has been Aroused to Climax. Although
all usual effects of the Climaxed state for that round are applied,
no sexual fatigue is incurred. Characters undergoing an Ecstatic
state instead incur fatigue as if they had merely Climaxed. Once
the character attains 12 ranks of Prowess, even the fatigue of an
Ecstatic state can be dismissed entirely. This manoeuvre is instantaneous.
6 Ranks Prowess
- Dam the River
May be activated after a Prowess check is made against the character.
Allows the character to automatically succeed in the Fortitude save
to resist arousal. This manoeuvre is instantaneous.
9 Ranks Prowess
- Climb the Mountain
May be activated after character has been aroused to Climax. The
check result of the partner is modified to that required to induce
an Ecstatic state - apply all effects of this normally. This manoeuvre
is instantaneous.
15 Ranks Prowess
- Swim the River
May be activated at the beginning of an extended round. The character
suffers no ill effect (adverse status conditions, penalties or Concentration
checks) for any Arousal or Horniness they possess. Where relevant,
bonuses still apply, as do penalties from sexual fatigue incurred.
This manoeuvre lasts one extended round.
ART
OF THE IMMORTAL NYMPH
The greatest and most glamorous of courtesans pass around a group
of postures, techniques and mindsets that serve only to enhance
their natural charm. Only those demonstrating professionalism in
attitude and prowess are deigned suitable to acquire such knowledge
- the Art is seldom acquired outside of the Courtesans’ Guild.
3 Ranks Prowess
- Encapsulating Touch
May be activated before making a Prowess check. If the check is
successful, the partner against whom the check was made automatically
fails any Concentration checks incurred because of Arousal. This
manoeuvre lasts one round.
6 Ranks Prowess
- Dreamlike Presence
May be activated as a free action. Passionate exploits with the
character take on a surreal edge - any partner or onlooker halves
(round down) one penalty incurred to Prowess checks made against
them (character’s decision). Should the character acquire
12 ranks in Prowess, one penalty may be totally negated instead.
This manoeuvre lasts until the character Climaxes.
6 Ranks Prowess
- Beatific Presence
May be activated as a free action. All creatures of compatible sexual
alignment within 30ft. who are experiencing Horniness develop Arousal,
as even the form of the character is enough to induce massive pleasure.
Horny characters become Aroused, Lustful characters become Peaked,
and Ecstatic characters become Climaxed. This is treated as a gaze
attack, with no save. This manoeuvre is instantaneous.
9 Ranks Prowess
- Irresistible Touch
May be activated before making a Prowess check. The recipient is
not allowed their usual Fortitude save to resist Arousal or their
basic Will save to resist Horniness. Any other protection against
Prowess checks, such as the bonus Will save conferred by Iron Celibacy,
still apply. This manoeuvre is instantaneous.
15 Ranks Prowess
- Monumental Presence
May be activated after a session of sexual activity. The bonus attitude
change resulting from the Very Social Art rules is irrevocable -
although their fundamental attitude may become more unfriendly (or
even hostile), the sweet memories ensure that the attitude modifier
from their time together still applies. This manoeuvre is permanent.
VETERAN’S
KNACK
Not all of the finest lovers are privy to the secrets of enigmatic
organisations and long-forgotten teachers. This Carnal Art represents
the accumulation of techniques from extensive experience, and readily
learnt by anyone who is practiced enough with their sensual skills.
Instead of the normal progression, a character may learn one manoeuvre
whose prerequisites they meet when they reach 3, 6, 9,12 and 15
ranks of Prowess.
Requires 3 Ranks
Prowess – Inventiveness
May be activated as a free action. The character draws upon previous
experience to gain one Prowess proficiency. This manoeuvre lasts
until the character Climaxes.
Requires 3 Ranks
Prowess – Withdrawal
May be activated before rolling for a conception miss chance from
withdrawal. The miss chance is increased to 50%. If both partners
employ this manoeuvre, the miss chance is increased to 90%. This
manoeuvre is instantaneous.
Requires 6 Ranks
Prowess – Resilience
May be activated after failing a Fortitude check to resist Arousal.
You gain an additional Fortitude check to resist Arousal –
should this check fail, you may use this manoeuvre additional times
to confer more bonus saves. This manoeuvre is instantaneous.
Requires 9 Ranks
Prowess – Forestall
May be activated after making a successful Prowess check. Instead
of changing your partner’s Arousal level to the highest DC
reached, you may choose any status whose DC you have exceeded. This
manoeuvre is instantaneous.
Requires 9 Ranks
Prowess – Kip up (male only)
May be activated after falling from a Climaxed state. The character
does not go into a state of Recovery, although he still loses all
Arousal. This manoeuvre is instantaneous.
Requires 9 Ranks
Prowess – Keep up (females only)
May be activated after reaching a Climaxed state. For the next extended
round, your Arousal DCs replace those usually found on Table 1-06:
Extended Climax DCs as follows:
This
manoeuvre lasts one extended round.
Table
2-09: Keep Up Extended Climax DCs
Round |
Climax
DC |
Ecstasy
DC |
1st |
25 |
40 |
2nd |
28 |
45 |
3rd |
30 |
50 |
4th |
32 |
55 |
5th |
35 |
60 |
6th |
38 |
65 |
7th |
40 |
70 |
8th |
42 |
75 |
9th |
45 |
80 |
10th |
48 |
85 |
|